As Mundfish CEO Robert Bagratuni told IGN, the USSR still exists in this reality, "but a technical revolution has already taken place: robots, the Internet, holograms have already been invented. The devs say the story is a bit like an episode of Black Mirror-if the show were set in a warped version of the Soviet Union sometime between the '30s and '60s. (Image credit: Mundfish) What's the story? The premise? While we weren't hooked by what we saw of the narrative, the humor, and playstyle options in the demo, we'll see whether the remaining 90% of the game redeems its first impressions when it arrives in February. Somewhere around the "quippy protagonist and repeated robot sex jokes" level. If you were hoping the raw weirdness of Atomic Heart's trailers would translate into a game of sober, psychological introspection on the history of Soviet socialism-as you should-you might want to start setting your expectations a little lower. Our Atomic Heart preview tempered our hopesĪfter getting some hands-on Atomic Heart demo time in January, the impressions we gathered in our Atomic Heart preview weren't quite as high as we'd have liked. In revealed gameplay previews, between the maelstrom of things meeting violent ends, there are lots of combat options on display-all sorts of powers from the player's left hand, like telekinesis and ice jets, with equally varied weaponry in the right, including pistols, electrified rifles, and a pitchfork that's also apparently a big pair of scissors. Its combat is a mixture of shooting and melee with improvised weapons, and the scarcity of ammo means you'll want to sneak through some areas, too. Set your expectations appropriately.An alternate reality Soviet-era first-person combat game with killer robots, clown-themed torture chambers, and grandmas trapped in flowing molecular gloop. Even on an RTX 3060, performance with DLSS Quality mode and the Atomic preset averaged over 100 fps at 1440p Atomic - though not in the opening sequence, where it was in the 50–80 fps range. Naturally, running on an RTX card with DLSS enabled will deliver substantially higher framerates. Even 1440p remained playable, with the indoor areas in the early part of the game staying well above 60 fps - 4K dropped to about 40 fps, though. We saw performance at 1080p and maxed out settings range from 60 to 144 fps (the game's default max, though that can be increased to 300 fps), depending on the area. We did a quick test of the game running on and AMD Radeon RX 6650 XT - one of the best graphics cards for gaming, and priced attractively starting at $250 (after rebates). It also runs quite well on even midrange hardware. What we can say is that, even sans ray tracing effects, the game looks quite nice. Mundfish - which has a Russian office, Russian staff, and funding from organizations connected to the country - has seen controversy, as the game's imagery has taken on new meaning after the Russian invasion of Ukraine (though clearly development started long before). This isn't the only issue Atomic Heart has faced leading up to its launch. The differences include options for motion blur, anti-aliasing, animation quality, shadows, ambient occlusion, number of objects, volumetric fog, textures, model quality and vegetation density. The game has five presets: Atomic, Ultra, High, Medium and Low. but we were looking forward to lots of shiny reflections, shadows, etc. That technically keeps the game as part of Nvidia's "RTX On" category, as DLSS is also part of the RTX feature set. Digging through the settings in our own copy, GPU editor Jarred Walton found settings for DLSS, Reflex and Frame Generation. He said that all ray tracing questions would need to be pointed back to Mundfish.Ītomic Heart did launch with some of Nvidia's other technologies. "Atomic Heart is a fantastic looking game and we are very pleased with what Mundfish was able to accomplish," Nvidia's director of global PR, Bryan Del Rizzo, told Tom's Hardware. Perhaps Mundfish was worried about potential performance, though it's also possible that some late-breaking bug would have caused issues. We can only speculate about why the game launched without ray tracing. 9, Mundfish founder and Atomic Heart director Robert Bagratuni said the game, which takes place in a alternate universe Soviet utopia, that "consoles will not support RT for now, but we strive to give our players the best and most optimized visual experience possible." Bagratuni didn't, however, say anything about the PC version. In an interview with WCCFTech published on Feb. Nvidia showed a similar demo at CES 2019 and continued promoting the game, including posting an "exclusive" look at the game running at 4K with both RT and DLSS 3 just last month.
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